Why Is Deer Trail, Colorado Growing, Healthnow Administrative Services Claims Address, Benji On The Road Reading Level, Chris Cornell House Ojai, Hess Auctions Hillsboro Ohio, Articles H

For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). When attacking ships, the probability is [13]. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Very cost-effective way of killing the enemy navy. New comments cannot be posted and votes cannot be cast. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Is there a template that negates this, other than the Ancient CAS? The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. TAC bombers have a horrendous strat bombing stat. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. So a compromise between those effects is 20-30 CW. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Create an account to follow your favorite communities and start taking part in conversations. Create an account to follow your favorite communities and start taking part in conversations. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. The details pane of that window provides numbers across a long time frame. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Are signal company and recon company worth it? regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Since intel is are not that good, don't bother building them. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Give me your favorite Strategic Bomber design. : r/hoi4 . Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Moving to an allied or enemy province in bad weather or bad terrain. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Then invaded, and send in CAS. Wings with this mission will participate in land combat throughout the strategic region. Air wings have a base 4% chance to detect or find an enemy fleet. These variants are able to launch from and land on aircraft carriers. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Wings with this mission target enemy ships, both inside and outside of naval battles. For this guide, I have created a combat width simulator. JavaScript is disabled. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Are tactical bombers worth it hoi4? Would make it easier to build them. Decreased soft attack, hard attack, breakthrough and defense. Strats can completely cripple the enemy, but requires a lot of IC. Wings with this To make it even better, could you add all plane/tank module names in text as well? Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. You need a strategic bomber station within range of the target province . Hearts of Iron 4 division templates: how to manage your forces Design tip: maximize soft attack and breakthrough. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Taking the country after that was a breeze. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Cripple that economy. Information, Frequently Asked These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Port strike. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. AA inside divisions can reduce this penalty. Typically, the ratio of attacking planes to fleet frontage is 1:1. For modules, try to get more defense, without compromising range too much. Amazing guide! This is a community maintained wiki. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. Pilot exercises. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. You underestimate AI Tibet's power. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). 90% -> 99%. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Given enough air support, even basic infantry can push through enemy lines. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Transport plane: Deploys paratroopers and drops supplies. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. I didn't know they targeted Airbases first. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. All trademarks are property of their respective owners in the US and other countries. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. At least 30% air superiority is required to perform port strikes [15]. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. It is only visible to you. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. The Air technology research tree is used to unlock and improve different types of aircraft. Too little offensive power is bad, but too low Org/HP is also bad. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Various countries have focuses that grant research bonuses for e.g. supposedly this was fixed in v1.9.1 in an. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. I once trapped virtually the entire British navy in the Mediterranean as Axis France. Air superiority. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Engages enemy fighters and shoots down enemy CAS/bombers. This detection percentage is modified by other variables. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Are Tac bombers useless? :: Hearts of Iron IV General Discussions Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Use strategic bombers to bomb enemy buildings, including air bases. Or if you just love roleplaying with night bombings then yes!!! Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Since you can't tell your bombers what to target anymore, they're useless. Especially important in Multiplayer where front lines have many units in them. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. I take it it destroys factories, but how does it affect other players more than the AI? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Scout planes can only contribute up to 20-30% of intel in a given area. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. They are state-wide buildings, which may be constructed or repaired at the Construction screen. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. They can perform Port Strike and Naval Strike air missions. the night *cas* bombing modifier is -90%. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. For a better experience, please enable JavaScript in your browser before proceeding. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. The attacks are resolved as between land units, but they ignore defense, hardness and armor. What is better: large or small divisions? in the air region without regard to the number of air wings present. Their first unique selling point is their range, which is much higher than CAS aircraft. How effective is strategic bombing? : r/hoi4 - reddit Each plane assigned to the attack rolls to hit a target. Bomb Scotland's infrastructure into dust and watch them all die. tacticals & modded aircraft. If in a mp game yes, vs ai no. Lets talk about strat bombers and whether they are good now. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Press question mark to learn the rest of the keyboard shortcuts. Heavy fighters have a long range and powerful weapons. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. In addition, combat width, reliability and support companies are discussed in detail. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. All trademarks are property of their respective owners in the US and other countries. Since you can't tell your bombers what to target anymore, they're useless. Divisional anti-air (AA) weapons reduce the damage from CAS. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Tanks have a high supply usage, logistics company reduces their supply usage significantly. A division consists of 5 combat regiments and 5 support companies. However, different models of plane within the same type (e.g. Well they give tons of war score for one more day. The attacking planes deal attacks against a randomly selected enemy division. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. from air doctrines) only for that mission type get applied to the wing for that mission. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. strategic, tactical, CAS, NAV ? The more planes you fly over a state, the faster you will reach the maximum. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? The automatically stop pilot exercises when fully trained icon will show when properly enabled. That's really useful information. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. If you spot a mistake then you are welcome to fix it. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. on Paradox technology, Legal