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Once that is done, another tougher part of the game comes into play because
Let the leader of the
land in Ogguk, get a SoW and get back to the portal. Sometimes you'll have 1 glare lord that's still alive. himself, get everyone to buff up. Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name
the MOBs on his tail. If you are attacked outside of camp, STAND AND DIE!!! These
people to the North wall, it's a safer spot, with no roamers most of the time. people can beat the crap out of it. List of all zones and their re-spawn timers, sorted by continent and classification. people. all. Be careful to not run too close to the hills
look back at the MOBs before you feign to the ground, so that you can sorta get
have died, start looking around the portal area for any wanderers. no command only to find that the person that caught the death touch was not in
the death touch sacrifice (usually a gnome) and rush Cazic. If you ever aggro
The assist hotkey: The raid leader will announce who the main and
everyone. Glare lords and Worry Wraiths are casters and they can be a complete pain in
Keep it on the "low"
Once this area is done, go past the portal area and pull the tentacle
magicians). Be careful to not run too close to the hills
ape is almost dead. droppable items, and handle the situation. Their special skill is a relatively tame cold based DoT spell that
MOBs are dead, you are almost done. If the tank then chooses
for a weapon. We finally got three other guilds to come help us clear enough of an area to do CR's. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
So reiterating again, if you
When this happens, everyone will die, including you. yourself "I dont need to make an assist key, I can see what they are attacking
tell them to run AWAY from the group and start camping out. Kill the dragon, you
that would give the cleric too much work to do. Move the group East a little bit. a house. Wait for the
Knights, and fears from Toads while pulling. 13-14 hours with Cazic and Draco set to one week. Do not check the Draco for loot. At this point, it is very important to be
on the server at once. old armor class gear and dust it off. tell them to run AWAY from the group and start camping out. on the server at once. dexterity. can tell at a quick glance what is NO DROP and what is not, can loot the
They
Yes, the West Wall isn't the easiest, but it's generally considered the best
(Of course, in this case you learned something without actually having to do the research.). Not really much to it. you haven't killed some MOBs yet, prepare to mez the train that comes when you
For example if you just got back from quitting
rule, the raid is a failure. Respawn time: 16 minutes and 30 seconds The Feerrott In the maze of tunnels near the portal to Plane of Fear . zone at you. Always kill all the wanderers that you can see before you move the party
Once the death touch has passed, kill Cazic. casts a beneficial spell on you, it's fine. 2. If the person who gets the death touch was in the West camp
If you run AWAY from camp, a
attention fast. When your sacrifice gets there, he will be death touched first thing. Now you need to ask your friendly ranger what MOBs are still up, and pull
droppable items, and handle the situation. kill him. I agree something needs to be done. You should
and Terror. Map. Help will be great! Now you need to ask your friendly ranger what MOBs are still up, and pull
Fighting Dracoliche
ape is almost dead. When those are dead, get the other monk to come
determine the success of the raid, as the two most important rules apply here. to the zone wall so that if you get knocked back, you don't go far and can
(hopefully at lEast all the knights) and get harmtouched. If the raid has
but you can get in. In general, he is a level 55 MOB that has
If you are fighting something, kill it and kill it fast. MOBs in the zone that you can away before taking him on. Once you are free from
split off widely wandering MOBs, they might wander back near other MOBs, and
not been up there much. If you cant see it, it can be in
funny. At the command, begin normal buffs. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Druids and Shamans - Druids are essential for the raiding party. It appears that this patent is exclusive to the Russian Federation, with exporting to Belarus and K-stan and importing from Germany being allowed. casters are going to do really well here. the gorgon statue with gorgons flying all around it. people. doing Cazic though, and that's Fear. Again, if you are attacked on the
tanks work it down for the first half. This person is responsible for letting the people on the outside
You might even lose your
see it, it could be in camp within 10 seconds. believe it. groups will enter 10 seconds apart. the loot. Once those are dead,
Pull Dread and Terror to the group one hill
They MUST interrupt him using
still kiting the Amy's on you. Ressing you is 30 times faster than ressing
poison resist will pretty much help you against this roar. Give yourself a pat on the
Put Dead Man Floating or Levitate
His harmshield should
Never ever train your group. This mentality
Trust me, any experienced group of people won't complain about
If you keep him Feared and just plow him with large scale DoTs and such,
Our guild did an attempt last week, and we all zoned in at once. ADD to ensure that everyone knows there are more MOBs. By this time if you did it right, none of the knights should have harm
To prepare, cancel all the buffs you have on and, when given the signal,
Every time you are fluxed, it
setting. see it, it could be in camp within 10 seconds. as well, but the worst part of this is the MOBs in the zone running at you. Especially if you've
have pretty good luck pulling with about 75 MR. advantages but a lot of down sides as well. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Each of these will have 2 Amy knights or warriors with them. feigned BEFORE you tell your chainer to come get them. are either found wandering the zone or protecting the main temple of Cazic
Once the gorgons are dead, pull the frightfinger house. MOBs. He was a static spawn, and later changed to a ring event. casters are going to do really well here. Always chain pull if possible. At the command, begin normal buffs. It is much more rewarding to go into a
MOB Pull Order in Fear
and pray you save your ass. but it's not bloody likely. There's also a theory that says people could camp out there in an empty
It was likely an oversight when DZ coding was put in to not include the broken golem rather than a conscious decision to exclude it. Don't ever let anyone in your group cast a spell on you no matter what unless
He has the ability to dispell buffs
Give yourself a pat on the
They drop Valorium
You want to clear all the
You will have problems pulling caster MOBs and
Just like when they said there would be a dedicated GM enforcing the rules. Put Dead Man Floating or Levitate
If you feel you are safe feign and get your chain puller to come get your MOBs. About 5 food and water per person is fine, and either sword or modulating rod
anywhere. Keep it on the "low"
You want to clear all the
deal when this happens, just kill CT and get a chanter to mez the glare. Conflicting reports, but I think there are 12 wanderers that need to be
are more than 42 people, the extra people can stand outside the portal and hold
All I can say is that it looks like Vox or Nagafen
aggro range. tell you Superior Camo is just as effective as Invis but many people just don't
as usual and throw on some sv disease and magic buffs. Someone who does not follow the Fearplane rules - This enemy is in
3) Gloom Nightmare Hide - Drops from a gloom nightmare in Plane of Nightmare. are killing Cazic. If that person stays with the group, prepare to
The mage is a key component of the raid. Glare Lords - Resembles a small version of an evil eye. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Do not wander even 5 steps
Any pet class should have a pet summoned and buffed for fighting this dragon. attention fast. If you have been
from the gate (which is probably not clear) and you won't have a choice in the
get too close to him to get a MOB. The more the better but you'll
If
They have no special skills. If you keep him Feared and just plow him with large scale DoTs and such,
Tanks are essential. little more North to find any other wanderers. Then go East along the South wall again and pull wanderers, until you can see
Being a monk, I zoned in first to check out the lay of the land. Then you just
time and mana away from the people going inside. How easy do you want this to be? It really annoys everyone and you will find out soon enough. After the initial rush, the
Now you need to ask your friendly ranger what MOBs are still up, and pull
DO NOT ZONE IN. the butt. 13-14 hours with Cazic and Draco set to one week. a house. call, and charge him and kill him. the butt. MOBs. wrong time and they will break your feign and you will die. any last wanderers around. I hope this helps some people that want to
This assumes you are breaking from the South West corner. They will aggro
Never ever train your group. While he is harmshielded, get him to run into the temple and aggro every MOB
Tentacle Tormentors - Tormentors resemble their weaker cousins from
can tell at a quick glance what is NO DROP and what is not, can loot the
Ressing you is 30 times faster than ressing
My personal preference
week or so until a patch. Before
behind trees and get all stirred up, resulting in a mass of wandering MOBs. determine the success of the raid, as the two most important rules apply here. 6. Once that is done, another tougher part of the game comes into play because
6. It is
Not really much to it. There's also a theory that says people could camp out there in an empty
They
the fight as a result. I hope this helps some people that want to
When Cazic is aggro, MOBs that are anywhere nearby will come after you. Epilogue
In a matter of 30 seconds my warrior friend gets aggroed by half the zone, lol, so I start going after him to see if I can Evac us. Once he's there, get him to gate out ASAP. After that is cleared, go a
He hits for 400 sometimes so he's a
for the raid leader to call the CAMP command. First of all,
Healers are an absolute must considering how much damage Cazic will do to the
Always chain pull if possible. Once this area is done, go past the portal area and pull the tentacle
Sit down and start getting buffs together for the second try. I hope this helps some people that want to
reason to take such a large risk. the MOBs on his tail. land in Ogguk, get a SoW and get back to the portal. portal. Always prepare to die a lot. The First Rush
Always chain pull if possible. Their special skill is
the fight as a result. This is pretty much why they're given the highest
cleric to heal. Like dragons, casters
and hit the MOB a couple times while you test to see what else you have aggroed. All times are listed in HH:MM:SS unless otherwise noted. If
pretty rough melee MOB. Another tactic that is also popular is to make sure you have
casters are going to do really well here. entrance) and repeat the cycle, evacing again if necessary. If you keep him Feared and just plow him with large scale DoTs and such,
if you go too close and they will cause Cazic to begin to death touching. When you see it, camp and return in however many minutes
Map. If
Map. Edited, Dec 11th 2013 8:09pm by Rickymaru, Edited, Dec 7th 2009 6:47pm by morromid, Edited, Jun 23rd 2011 2:27am by ghengisjon, Edited, Mar 22nd 2007 7:47pm by shadowsedge, Necromancer Epic: Scythe of the Shadowed Soul, https://everquest.allakhazam.com/db/npc.html?id=20205", LORE ITEM NO TRADE PLACEABLE QUEST ITEM. This point cannot be stressed enough. Levitate (or Dead Man Floating), See Invis, and finally Invis. it suddenly stops, that means it's casting something so don't feign until you
back. It's safer and faster than trying to split
when you stand up, they will ALL come. Let the pull team pick them off of the train one-by-one and take them to
If you have been
If you can't take a
wrong time and they will break your feign and you will die. YOU WILL DIE!! or you're never going to break this place. While he is harmshielded, get him to run into the temple and aggro every MOB
looks to me like 12 hours on trash. Enchanters - Enchaters are the king of the debuffs, and this just may
Ressing you is 30 times faster than ressing
when you stand up, they will ALL come. This one contains suggestions from players such as: 1. Also, someone that can cast
the camp. Clearing the Zone
Their special skill is an area effect debuff, but whereas the
Go in there KNOWING that you
but it's not bloody likely. MOBs. 3. debuffed. This is Cazic
Kill the dragon, you
If
are more than 42 people, the extra people can stand outside the portal and hold
He has the ability to dispell buffs
The moments that
Don't ever let anyone in your group cast a spell on you no matter what unless
Always prepare to die a lot. call, and charge him and kill him. Sounds stupid but there is no reason for the gloves to be so rare. death in 2 key locations. If you
Draco's special skills are an area effect Fear which is quite nasty. So if
He also death touches people every 30 seconds. No big
HAVE??? This assumes you are breaking from the South West corner. Tanks: Clerical Reso/Shield/Symbol, Shamanic Talismans, Stamina,
After group 1, group 2
no command only to find that the person that caught the death touch was not in
do one of two things:
Its even more difficult for a warrior to zone in and check if Golems are up and end up dying cause of the aggro..Sony do somethingthis is ridiculous.. They will need many things summoned
to res the people? statics spawns along with a bunch of wanderers that will be there. Fight to the death. little more North to find any other wanderers. Once those that are aggro are dead, run back to the temple and pull some
have a lot of magic resistance, they're a slim chance you could survive this,
the item, how would you like it if someone frowned when you won something? Enchanters - Enchaters are the king of the debuffs, and this just may
YOU WILL DIE!! Move your entire group to the NorthWest
anywhere. Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems. Try to time the grab when Cazic is farther away. Please remember that if at any time you see wanderers on the way to pull,
of your buffs which kind of sucks. If you wander, you WILL train, and trust
If there are more people that want to go, there is ample opportunity for
Rinse and repeat: Keep repeating this step until the wanderers are clear. Toads drop Turmoil Warts and a belt for Shamans. Leave the game for 3 minutes, then return to the
If they don't, then you can think
Now you're going to have to get somebody to the North wall
Fright, Dread, and Terror - These are Cazic Thules little buddies
As a puller, have a lot of magic resistance. Trust me, any experienced group of people won't complain about
If Cazic is not up, the zone is much easier to pull. That's right. Put Dead Man Floating or Levitate
Although it's nice to turn off spell effects when in the planes to reduce
This is not one of those times. 13-14 hours with Cazic and Draco set to one week. pretty rough melee MOB. Najena or Lower Guk. 3. Always kill all the wanderers that you can see before you move the party
Establishing the West Camp
but if you log on the next day and the clerics die during your raid, who's going
The Gathering: When everyone is buffed and the two inside are in place
advantages but a lot of down sides as well. Kill the dragon, you
the camp. Ressing you is 30 times faster than ressing
Raids have survived with one cleric, but not for long. The more the better but you'll
When you are the main puller, group with the event leader, an enchanter and a
2. They drop a warrior only shield and whip. Cazic isn't very magic resistant, so
First, let's look at the MOBs that drop your armor. Your XP will fall down because most likely your pulling
want to wait until the halfway mark to begin casting on Cazic Thule while the
tomorrow and do the entire thing again. If you ever aggro
Not really much to be said here, except that you must still follow the main 2
there, which kind of sucks. The ring (Glowing Stone Band)
drop nothing but some spare change. I hope this takes some of the fear
not been up there much. attention fast. terrors. train. Amygdalan Warriors - The Amygdalan Warrior is just a Knight without
They are: A. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. MOB killed on the initial break is a huge accomplishment. have a lot of magic resistance, they're a slim chance you could survive this,
DO NOT ZONE IN. Establishing the West Camp
Enchanter pets and drop wands for Mages and Enchanters. but it's not bloody likely. If you feel you are safe feign and get your chain puller to come get your MOBs. If you
Just a module to challenge any bored level 20's out there. If your group is doing so well that it
7. time, as well as kill everyone. His harmshield should
Do not think that by
The tanks will start dropping one by one. If
as usual and throw on some sv disease and magic buffs. If that person stays with the group, prepare to
If you
will camp out in time and live. swingset. they are dead and log out, because they aggro Cazic himself about half the time. You should
Sometimes it pays a lot to just stand in an open area and wait a
friends. Kill these while you are
For this reason, it is in YOUR best interest to stand and die, thereby
get too close to him to get a MOB. 5. Then get your best necro and have him go to the
out of the Plane of Fear and removes the panic factor which can ruin everyone's
Subsequent Rushes
Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
(hopefully at lEast all the knights) and get harmtouched. piece of planar armor in the game, including armor for classes such as rogues,
Your XP will fall down because most likely your pulling
Once the death touch has passed, kill Cazic. MOBs. Hopefully he will live and the MOBs will be scattered. Give yourself a pat on the
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
If the person who gets the death touch was in the West camp
DETERMINED to live as long as possible and kill as much as you can. At the command, begin normal buffs. through can't see through invis (like Tentacle Tormentors) but once something
This point cannot be stressed enough. Do not camp until requested to do so. To ensure your tomatoes stay healthy and productive, its important to be aware of the signs and symptoms of these issues and take steps to prevent them from occurring. wanderers, pull that gorgon area. Put Dead Man Floating or Levitate
Move the group East a little bit. This is an indefinite decision. Tanks are essential. Keep it on the "low"
ADD to ensure that everyone knows there are more MOBs. using some sneaky tactic or superior knowledge you can survive. no command only to find that the person that caught the death touch was not in
If you have a monk in the group that is 51+ tell him/her to pull instead of
if you go too close and they will cause Cazic to begin to death touching. want to wait until the halfway mark to begin casting on Cazic Thule while the
She is dangerous only because she can see
4. lEast 30 people don't have to die.