These spells are able to strike FIVE monsters at the same time. Slot: FINGER Class: CLR DRU SHM Slot: WAIST Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP You also get a great damage shield, which hits for 15 points to start, and Skin like Diamond, a great HP/AC buff. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 However, at level 10, there is a quest you can get from your druid Druid Master if you'd like some special armor. Class: ALL Once you start leveling into your mid to late 20's the scaling factor of Wisdom will give you much stronger returns. AC: 4 Quint Kiting is effectively an upgraded form of Quad Kiting, taking advantage of new druid area-of-effect spells which were introduced starting at level 91. [ Disclaimer, Create new user--- Wiki markup help, Install P99] Druid/Spells. Slot: FINGER Druids possess fair healing abilities, powerful health regenerative spells, valuable enhancements that improve the health and armor of their group, and at max level considerable mana regenerative spells. STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 WT: 1.0 Size: MEDIUM AC: 3 Class: CLR DRU SHM STR: +10 MANA: +35 WT: 0.1 Size: TINY WT: 2.0 Size: TINY Class: CLR DRU SHM DMG: 8 WT: 0.8 Size: SMALL AC: 12 Class: DRU SV FIRE: +5 SV MAGIC: +5 Class: RNG DRU HP: +65 AC: 7 Race: ALL, MAGIC ITEM NO DROP Slot: HEAD Class: DRU Use your Damage over Time spells, Direct Damage spells, Healing, Snare, and Damage Shields. Class: CLR DRU SHM Class: ALL Slot: PRIMARY SECONDARY WIS: +3 INT: +3 Increase Hitpoints by 3 per tick (L9) to 5 per tick (L16) Human druids can be quite a competent and balanced character. STA: +8 WIS: +8 MANA: +30 Class: ALL Slot: RANGE Race: ALL, Slot: NECK Class: ALL STR: +10 STA: +15 HP: +100 MANA: +100 AC: 16 WT: 7.5 Size: LARGE Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD AC: 5 WIS: +7 MANA: +20 STA: +3 WIS: +5 WIS: +9 MANA: +40 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: WRIST HP: +30 MANA: +30 Class: DRU STR: +10 STA: +10 HP: +100 Slot: HANDS Lumber tycoon 2 spawn wood script. AC: 6 This spell can be turned-in in exchange for other spells via the quests Shaman Spells (Good) and Shaman Spells (Evil). WIS: +9 HP: +30 MANA: +30 Whether you are new to EverQuest or returning, this is the place! WT: 0.0 Size: TINY Slot: NECK WT: 1.0 Size: MEDIUM Class: DRU SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 Also note that druids can buff STR considerably, as well as port to bank very easily, so being encumbered is usually not an issue. SV MAGIC: +10 Slot: CHEST WT: 1.0 Size: MEDIUM Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP AC: 4 WT: 3.0 Size: MEDIUM WT: 0.5 Size: SMALL SV FIRE: +2 The issue for Druids at that point is that without being an effective healer they cannot compare to Shamans in terms of buffs for a group; Shamans can cast SoW, Regen, and STR just like the Druid can, but also have the big benefit of slowing spells and also the very important haste spells … An experienced druid is able to adventure alone, but is equally at home in a group. They also have the added bonus of hairy feet. WT: 4.0 Size: SMALL Race: ALL, MAGIC ITEM (Regen, SoW, Wolf Form). Evocation and Conjuration each enhance very specific strategies, while Alteration is a good choice if you want to retain the most versatility. Race: ALL, MAGIC ITEM This pet is not very useful as a standard pet. Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP WIS: +17 INT: +17 HP: +85 MANA: +110 Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. STR: +3 WIS: +5 CHA: +13 INT: +9 MANA: +15 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP MANA: +10 I also have a Scepter of Flame, which does basically the sme dmg as the Springwood Club. WT: 0.0 Size: TINY Class: CLR DRU SHM Class: DRU Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: EAR The exact formula for wisdom of 200 or less is (WIS+10)*level/5. SV DISEASE: +15 SV POISON: +15 All numbers based on a level 100 caster. AC: 15 Q: What is better for my level, + Mana or + Wisdom? Race: ALL, TEMPORARY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 That means you don't get some of your best spells like Spirit of the Wolf and Stinging Swarm at level 14. Class: ALL SV DISEASE: -5 Their heals are lesser than clerics and better than shamans, but they share some of the healing/cures spells with the shamans. AC: 5 Slot: WRIST Class: ALL WIS: +4 MANA: +90 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Class: ALL STA: +5 WIS: +9 AGI: +6 HP: +20 MANA: +90 WIS: +5 HP: +10 SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 AC: 4 Slot: FEET Half-Elves and Humans can choose between the two. Half Elf: Add 25 to Wisdom, 5 to Stamina. WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM This page was last modified on 28 December 2020, at 17:52. Slot: RANGE WIS: +2 INT: +2 HP: +30 MANA: +30 Race: ALL, MAGIC ITEM Slot: FEET WIS: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Once you can start killing things like willowisps successfully you'll have sufficient money for your spells, and Druids don't particularly need much in the way of equipment at low through mid levels. Half-Elves also get infravision. Overthere: Brinaa Darkpact ( + 2790, 2330 ) . Has a ton of utility. WT: 0.1 Size: TINY Slot: SHOULDERS WIS: +4 MANA: +10 Slot: ARMS WT: 1.5 Size: SMALL WT: 10.0 Size: LARGE SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ALL except NEC WIZ MAG ENC SV POISON: +7 AC: 14 Race: ALL, MAGIC ITEM LORE ITEM Slot: EAR WT: 0.1 Size: TINY The AC is good but the ATK power never gets anywhere near a Tank/Hybrid's. AC: 10 Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars. AC: 20 While, it is true that our powers are somewhat watered down indoors, we still play a valuable backup healer, buffer, and have those nifty Evac spells everyone just loves. Class: ALL Slot: BACK Class: DRU The Spells must be of a level for which you have Spell Slots. 1HS, 1HB or 2HB? WT: 6.5 Size: SMALL Slot: HEAD SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 Class: DRU Slot: FACE So I have been looking at the P99 wiki guides as a young, clueless druid and ... well, I have decided i really want to try solo'ing. Druids are a well-rounded class, prospering in both solo and grouped situations. Race: ALL, MAGIC ITEM LORE ITEM Class: ALL except MNK NEC WIZ MAG ENC Class: ALL SV MAGIC: +10 WIS: +5 INT: +5 MANA: +25 WT: 0.1 Size: TINY Class: DRU WT: 0.1 Size: TINY Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ELF HEF AC: 8 AC: 7 WT: 0.0 Size: TINY Welcome! This page has been accessed 93,620 times. Class: DRU AC: 40 Class: CLR DRU WT: 2.5 Size: MEDIUM AC: 5 Slot: HEAD This page was last modified on 25 April 2020, at 21:14. Also has ports which cuts down on traveling time. WIS: +6 Class: CLR DRU SHM WT: 0.1 Size: TINY Class: CLR DRU MNK SHM WT: 5.0 Size: TINY Effect: Wrath of Nature (Must Equip, Casting Time: 9.0) at Level 50 This page contains a list of all the druid spells but due to limitations of the Wiki, the Spells had to be split over multiple pages, Levels 1 to 29 || Levels 34 to 49 || Levels 50 to 60, Decrease AC by 3 Slot: FEET WIS: +6 HP: +10 WT: 6.0 Size: MEDIUM SHM NEC WIZ MAG ENC WT: 0.1 Size: TINY WT: 4.0 Size: MEDIUM WT: 0.5 Size: SMALL Class: ALL Effect: Divine Aura (Any Slot/Can Equip, Casting Time: 1.0) SV DISEASE: -5 AC: 2 WT: 0.1 Size: SMALL Class: ALL STR: +5 WIS: +12 MANA: +50 Race: ALL, Slot: FINGER STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 WT: 2.0 Size: SMALL Slot: PRIMARY SECONDARY AC: 14 Slot: SHOULDERS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Human is the most well rounded druid race. WT: 5.0 Size: SMALL Class: ALL All the melee types get double attack and/or dual wield, whereas we, don't. Class: ALL Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM Now im going to be honest: I have bene playing EQ for a long time. Race: ALL, MAGIC ITEM As the primary means of damage for a druid kiting or root-rotting individual mobs, this can save you considerable mana and make you much more effective. WIS: +8 STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100 Slot: NECK Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: DRU Class: ALL A: Not at all! Slot: CHEST WT: 1.0 Size: TINY Class: ALL AC: 7 I have all of the spells a level 14 druid can have. Slot: FEET AC: 23 Slot: ARMS STR: +10 CHA: +5 WIS: +10 AGI: -5 Half-Elves are more melee based. Class: CLR DRU MNK Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Druid: Can quad kite for some very fast XP. We use WIS as our mana base, are able to don better armor. Q: At what level do druids learn their teleporting spells? Q: What do I do with no drop items that I forage or items that appear not to be edible that I forage? Skill: 1H Slashing Atk Delay: 19 A: The Self-Only teleport spells, or "rings", Are first gained at level 19. WT: 1.0 Size: SMALL AC: 10 Requires: Fire Beetle Eye, Increase Max Hitpoints by 11 @L1 to 20 @L10, Root Class: ALL WT: 1.5 Size: SMALL WT: 2.3 Size: SMALL Race: ALL, MAGIC ITEM NO DROP Enchanter: One of the best soloing classes in the game. Class: ALL Effect: Flowing Thought I (Worn) Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Class: ALL AC: 1 WIS: +3 INT: +3 Class: DRU SV COLD: +10 AC: 7 I have all of the spells a level 14 druid can have. AC: 2 The premise is typical fantasy fare: you are a novice enchanter sent to Krill's castle to save the world from his evil plans. Class: ALL STR: +5 WIS: +6 AC: 5 Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 4 SV FIRE: +10 Druid level 86 to 95 spells listing Druid debuff spells and AAs . AC: 10 SV FIRE: +10 SV FIRE: +10 A: No. STR: +5 AGI: +13 HP: +15 Class: CLR DRU BRD SHM NEC WIZ MAG ENC SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 At level 24, you recieve self only ports to: Steamfont Mountains, Lavastorm Mountains, The Feerrott, South Ro Desert. What level? Slash or blunt is a preference,(I use blunt personally), but you generally want to stick with the 1H weapons, to keep your other hand free for a +WIS held item, such as; Testament of Vanear [+10WIS], Charred Guardian Shield [+9WIS], or Paw of Opolla [+9WIS]. WIS: +3 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM WT: 4.0 Size: MEDIUM Can charm. Race: ALL, MAGIC ITEM AC: 5 Druids have 3 choices of Specialization: Conjuration, Alteration and Evocation. SV FIRE: +7 SV COLD: +7 SV POISON: +7 WT: 0.1 Size: TINY Class: DRU WT: 2.0 Size: SMALL WT: 2.0 Size: TINY Skill: 1H Blunt Atk Delay: 16 WT: 3.5 Size: LARGE Slot: ARMS Slot: ARMS For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level Spell Slots. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 1.1 Size: MEDIUM Class: CLR DRU SHM Effect: Aura of Battle (Worn) I don't know if we are casters with good ATK and AC or casting tanks with low AC and poor attack, and no disciplines. AC: 20 Class: DRU WT: 1.0 Size: TINY STR: +3 STA: +2 WIS: +5 MANA: +5 This page summarizes spell interrupts including interrupts, silences, stuns, other types of loss of control and talents which modify those abilities. Race: HUM ELF HEF HFL, MAGIC ITEM Class: ALL Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 Class: ALL Class: DRU Effect: Truesight (Worn) WT: 1.0 Size: SMALL Slot: HANDS Their low agility and lack of night-sight however makes them a more burdensome character to play compared to other races. Shaman gets regen spells. Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM NO DROP SV MAGIC: +7 WIS: +3 MANA: +20 WIS: +5 Class: ALL Race: ALL, MAGIC ITEM NO DROP Slot: RANGE SECONDARY AC: 7 WT: 5.0 Size: LARGE This of course continues until lvl 60, but anything with +Mana in an empty/non-magic equipped slot is definitely a gain. SV FIRE: +10 AC: 7 AC: 35 Slot: CHEST HP: +25 MANA: +25 Class: ALL All groups will stack with the other groups. WT: 0.1 Size: TINY SV DISEASE: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE HP: +100 MANA: +100 Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP AC: 6 Slot: WAIST For further discussion of Druid specialization choices see: See Druid Equipment for the full list of Druid gear. SV COLD: +12 SV MAGIC: +12 Slot: EAR WT: 3.5 Size: LARGE AC: 10 AC: 2 WT: 0.4 Size: MEDIUM shm and cleric get cure P and D. Ports aren't an issue on p99,. Class: ALL Effect: Truesight (Worn, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM NO DROP A: As a druid you gain .21 more Mana per Wisdom(MpW for short) for every level you have when at or below 200 wisdom. WT: 0.1 Size: SMALL At Level 29, you recieve the last self only port, to Misty Thicket. STR: +5 STR: +10 WIS: +13 INT: +13 MANA: +25 Class: ALL Race: ALL except DWF HFL GNM, MAGIC ITEM LORE ITEM Up until that point, it may be a little dull. In this video I will show you how to quad kite the Raptor Island in Timorous Deep easily with little risk of pulling extra raptors. Race: ALL except IKS, MAGIC ITEM AC: 30 Slot: CHEST Slot: WAIST Slot: NECK Druids can be, and are a valuable part of any dungeon group, especially at higher levels. Class: ALL Effect: Enduring Breath (Worn) SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: CHEST AC: 7 Race: ALL, Increase STR by 16 (L19) to 20 (L32) AC: 5 Race: ALL, MAGIC ITEM NO DROP WT: 0.1 Size: TINY WIS: +9 MANA: +15 Class: ALL WIS: +3 This page contains a list of all the druid spells but due to limitations of the Wiki, the Spells had to be split over multiple pages