Crit Damage however defines how much extra damage a critical strike does. In the arena the rotation is not so important anymore. Overall weapon damage will always do additional damage (i'd go for that because you mainly want to be dishin out the hurt) at later levels you can play around with other things like crit %. I have understood, that critical damage increases only the chance of an critical hit. The Critical Damage, or amount of increased damage or healing from Critical Strikes is normally 50% of the base strike. NB's have a passive called Hemmorage which gives 10% bonus Crit Damage, combined with the Base 50% crit damage that gives you 60%. Tooth of Lokkestiiz. modus. Some skills are more affected by “Spell/Weapon Damage”, so optimize your setup so you have a large 40k ish attribute pool with around 2000 Spell or Weapon Damage. I'll get The Warrior Mundos done pretty soon, I have to do a little more math. Tooth of Lokkestiiz comes in two different versions, Perfected Tooth of Lokkestiiz and Tooth of Lokkestiiz. EDIT 3 Done with Thief! For example, a max rank Pulse gives you +40% Critical Chance but only +100% Critical Damage. At 2800 weapon damage you'd have a 80% chance of dealing 4,984 damage. I means if I do 100 hits, 72 are critical, but I dont know how much is it. eso highest weapon damage, Arms of Relequen: Best in Slot Stamina DPS set in ESO at the moment. If additional Penetration is nessessary, Twice-Fanged Serpent and Spriggans are the best alternatives. Weapon Damage applies to the damage you do (except fixed damage values like Glyph Enchants or Set Proccs). There are 2 set crit bonus for both sets but Hundings also has a large weapon damage bonus as 5p bonus which is 2.31* that of the Defiler's 2p bonus. high penetration would deal more damage to highly armored opponents, more comparable to them wearing medium armor. I'd suggest trying to even them out, having a good crit chance and weapon damage. Youd do more damage at them already, so 400 weapon damage would just increase that. Does Weapon Power factor into Weapon Damage? In a perfect world you want to have 10% Critical Damage for every 1% Critical Chance. Or in a Poison , it reduces the Damage from your target’s Critical Hits (with both Magical Attacks and Physical Attacks ), while also increasing your chance of Critical Hits with Physical Attacks by a lesser degree. Welcome to the Magicka Necromancer Build PvE “Curse” for Elder Scrolls Online. I wonder what is better, a armor set with weapon damage (defiler?) Weapons that use Magicka (Destruction Staff Staff, Restoration Staff) use Max Magicka and Spell Damage.W… EDIT 2 I did some testing. Or is a blend of the two the best setup? thank you for all answers, I have never made a video.First, I have to learn how I can do this. Making sure your character has the proper amount of penetration is crucial to make sure you’re pumping out the maximum amount of damage you can be by bypassing your enemies’ defense (aka resistance). Critical strike damage being a main one. Please note that having high pools does not mean good regeneration, and sustained DPS will also need Magicka/Stamina Recovery in order to keep attacking through lengthier fights. While active, dealing Critical Damage heals you for 3300 Health. Exploiter (Rank 75): Increases your damage done against Off Balance enemies by 10%. 3 items: Adds 129 Weapon Damage 4 items: Adds 833 Weapon Critical 5 items: When you deal melee damage, you breathe fire to all enemies in front of you for 5350 Flame Damage. Dots, Direct Damage, Light Attacks, Skills..even Stamina based healing with Vigor scales with Weapon Damage. New comments cannot be posted and votes cannot be cast, More posts from the elderscrollsonline community, Continue browsing in r/elderscrollsonline. Does weapon damage boost critical damage as well? I don’t know if every character has this because I have only been leveling JD. I think this is the important question to answer as it will give a better insight when it's about choosing raw weapon damage vs. CritH and CritD. Glyph efficiency increases by item level and quality. By Amero on March 14th, 2014 in Game Mechanics. Glyph of Weapon Damage. ... which obviously isn't true for ESO. This effect can occur once every 1 second. - Some kind of bubble (Hardened Ward/Earth Shield) or evasion skill helps a great deal for mitigating small damage. And when at 2800 it says 6k. The dungeons and some trials arent a problem anymore. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. You land a crit shot. Again, this is completely buffed. This effect can occur once every 15 seconds. Bestows up to 6% bonus damage vs. distant targets while you have a bow equipped. Glyph of Weapon Damage is a Glyph in Elder Scrolls Online that increases your Weapon and Spell Damage for 5 seconds. When at 2800 Weapon Damage you have an 80% chance of causing 10500 Damage. Thank you very much for explaining. 12. Carve – Deals physical damage to all enemies in front of you, inflicting a bleed dealing damage for a moderate duration. ), I will wear Hunding`Rage because its craftable and I need it on saturday. Player: @Jeckll || Guild: Chimaira – Raidgroup Hydra || Server: EU, I will wear Hunding`Rage because its craftable and I need it on saturday :-). Which of these truly outputs higher DPS? Archived. My weaponcrit is 72 %. At 250k armour right now. Aegis Caller. The Weapon Critical effect increases the chance of scoring a Critical Hit with Physical Attacks for a short time. I also need to know your Crit Chance and Crit Damage. After casting, your next non-Ultimate … In ESO it is possible to enchant your armor, weapon and jewelery with glyphs, which make you a lot stronger. Bloodspawn: 1 item: Adds 129 Stamina Recovery 2 items: When you take damage, … Technically, for me personally Thief is the best, Warrior second, and Shadow third. donations will unlock for your Foundry Network account. Shadow Base Weapon Damage Buffed Without Major Savagery In Stealth, Shadow Base Weapon Damage Unbuffed With Major Savagery, Shadow Base Weapon Damage Buffed with Major Savagery, If there was no chance involved, and if at 70% Weapon Crit 7/10 Attacks would crit you'd deal 67,615 Damage, That is completely buffed, and with my 66.8% Crit round up to 70%. If you're a NB you can tell me what completely unbuffed your surprise attack hits for. TWO HANDED WEAPON ACTIVE ABILITIES . high penetration would deal more damage to highly armored opponents, more comparable to them wearing medium armor. The base value of this Modifier is 150%. While this effect is active, your Critical Strikes heal you for 349 Health. I hope you have fun with my nice english. Last Stand (Rank 120): When you fall below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 8 seconds. Currently, I'm using the Shadow Mundos stone. Spell / Weapon Damage. Lets say that when at 4500 Weapon Damage your Surprise Attacks tooltip says 9k. It might be a timing or latency problem, where the blocking is either later than ideal or the duration of blocking being longer than desired. Now when at 4500 Weapon Damage you have a 30% chance at dealing 15750 with your Surprise Attack. Obviously, if I were to do 20 attacks I would crit on 17 of them because of 84.5% crit chance. The critical damage on HundingRage are 688, does it means +688 on 72 Hits? Furthermore, Defiler's 5p effect is a proc effect, which means that it cannot crit. I try to find my way ..maybe some day my rotation will be perfect.. some day and maybe .. My rotation is .. focus -block-caltrops- block- poison inject.- swap, heavy attack/surpris- heavy attack/rendings slashes- light attack- heavy attack-swap. I wear war machine and night mothers gaze. I didn`t know that Dots benefits from weapon damage. Please respect the Tamriel Foundry Now when at 4500 Weapon Damage you have a 30% chance at dealing 15750 with your Surprise Attack. Perks --- Weapon Damage VS Critical Damage. He said since he changed to max stamina from weapon damage he has been killing things a lot easier I was just wandering how is does stamina give more weapon damage. when commenting on articles. Accuracy (0/2) Increases Weapon Critical strike chance by 3% while you have a bow equipped. Youd do more damage at them already, so 400 weapon damage would just increase that. Youd do more damage at them already, so 400 weapon damage would just increase that. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. Welcome to Tamriel Foundry, your home for discussion, guides, and tools to optimize your Elder Weapon example: base damage is 35, the rate of fire is 4 shots per second, so DPS is 35x4 = 140 damage per second. Also, when you do crit with 30%, you'll be dealing massive amounts of damage and can quickly kill an enemy. Lets just give some phony numbers to help. I completely ignore the artillery cool down and go for critical damage and ammo regeneration. The damage buff is applied to the whole duration of the skill. 4500 Damage, 30% Crit vs 2800 Damage, 80% Crit - who would do more damage? Aegis Caller : Great AOE & Single Target Stamina DPS Set. Weapon Damage applies to the damage you do (except fixed damage values like Glyph Enchants or Set Proccs). Ranger (0/2) Reduces the Stamina cost of Bow feats by 10%. Weapon Critical - This Attribute increases the chance of your stamina-based abilities to deal critical damage/healing. Scrolls Online experience. Meaning that for me personally, Critical Chance is more important than weapon damage and critical damage. It is important to have both as high as possible. Dots, Direct Damage, Light Attacks, Skills..even Stamina based healing with Vigor scales with Weapon Damage. Crit Damage however defines how much extra damage a critical strike does. Since you already have War Machine, I assume you are in an organised trial group. Assassin's Guile: 2 items: Adds 833 Spell Critical, Adds 833 Weapon Critical 3 items: Adds 129 Weapon Damage and Spell Damage Weapon Damage, along with Max Stamina, determines the damage and healing of abilities which use Stamina. These are all using MY NUMBERS from my character. To restore stamina with heavy attacks are very slow and the archers are very fast. There are lots of ways you can increase your Spell and Weapon Damage. (45 second cooldown) Poison description: Inflicts Minor Enervation to your target and grants you Minor Savagery, reducing their Critical Damage by 12% and increasing your Weapon Critical by 657 for [D] seconds. Its perfected version adds 833 Weapon Critical which makes it somewhat more efficient than the standard version. high penetration would deal more damage to highly armored opponents, more comparable to them wearing medium armor. 219 is 1% crit. I spent time to train my little nightblade.. but sorry, because of my stupid questions..its regarding my rotation and weaving und so on.I find out, the fight feels smarter, if I block after casting fokus and caltrops and hail, but this didn`t increase my damage.. I watches videos from jeckll because of his rotation, but he is too fast for my old grey brain .. In my situation, it seems in a sustained fight THief would do better. Code of Conduct I am fairly new to this game and i play almost exclusively pve. These 2 are increased through Buffs, Gear, Passive Skills, and Champion Points. I have noticed that when I craft armor with crit damage bonuse's, the regular weapon damage seems to be low. Then I watched a video on YouTube the guy said that for every 100 seconds stamina you get 1 weapon damage I was just wandering if there is any truth to that. But you have 0% crit damage. By Khira Hasty Retreat (0/2) Buffs that affect Critical Chance and Critical Damage are Prophecy, Savagery and Force. ShadowHawkZXR (ShadowHawkZXR) September 8, 2019, 8:36pm #1. Both offer their value so difficult to ask you guys what's better as it always depends … Press J to jump to the feed. Using those numbers I'd suggest going with the more weapon damage. So at 10% chance, your strikes are 1.05x their listed effectiveness, while at 100%, they are 1.5x. To craft a glyph, you need one of each. Thief Base Weapon Damage Buffed Without Major Savagery In Stealth, Thief Base Weapon Damage Unbuffed With Major Savagery, Thief Base Weapon Damage Buffed with Major Savagery, If there was no chance involved, and if at 85% Crit Chance 8/10 Attacks would crit you'd deal 73100 damage. Theres a lot of factors. Tamriel Foundry is a proud partner of Gamer Launch offering full featured guild hosting services for serious gamers. Increase Your Spell / Weapon Damage. My weaponcrit is 72 %. I am currently torn between additional weapon damage and stacking up CritH and CritD. I'll start calculating TThe Thief Mundos stone and then maybe do The Warrior. So 688 / 219 = 3,14% Crit Chance. Also, do you lose or gain dps (relative to your nominal 25k dps) if you don't block or do light attacks in between your backbar skills? Updated on March 14th, 2014. I'm actually a Templar experimenting with Stam builds, sat at around 3000 damage, 70% crit, can't see my crit damage % on console :( thanks again though! I hope I can push this even further but shouldn't be a problem though. Weapon Damage. Overall for the numbers I suggested going with Crit Damage would appear to be better, but you also have to factor in Impenetrable in and the such. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. A weapon with a short clip, but a very fast reload time due to easier handling might be preferable to a weapon with a large magazine of say, 60 bullets, that takes 3-4 seconds to reload. So without any CP, Mundus, Skills or Gear...a critical strike does 1.5 times the damage of a non critical strike. With 80% crit you could put out higher sustained dps. You can easily check that it's true by sloting Mage Light or Expert Hunter. Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles! Penetration vs weapon damage vs crit. The “Curse” build is made for PvE Trials, Arenas and Dungeons. Type: Medium Armor Style: Barbaric Location: Wrothgar Required DLC: None: Blooddrinker (2 items) Adds 833 Weapon Critical Skill description Encase your weapon in dark crystals for 4 seconds, causing your next Light or Heavy Attack to deal an additional 1555 Physical Damage and reducing the target's Armor by 1000 for 5 seconds. Gears 5. horde. Insane answer, thanks man! Name Effect; Balorgh: 1 item: Adds 129 Weapon Damage and Spell Damage 2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds. I didnt calculate it, its just how it is. Weapon Power vs Weapon Damage. Base weapon damage wins when the critical chance is 100%. Meaning that for me personally, Critical Chance is more important than weapon damage and critical damage. The Champion point Precise Strikes also affects crit damage, so lets just say you a 15% bonus from that. - Damage you'll need to aim around 2.5k+ with a weapon/spell crit of 45% and higher. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. Weapon Damage applies to the damage you do (except fixed damage values like Glyph Enchants or Set Proccs). I'm gonna go ahead and base this off of NB's because that's what I am and thats what I know. Posted by 2 years ago. Here's the results. If an ability uses Magicka it will scale with Spell Damage. You will quickly see from the table below that it is not possible to achieve these numbers in-game because Critical Damage is much harder to come by than Critical Chance. 40 Weapon damage. So Im glad..but not really. My dps is enough for this. Are you able to record a video of your rotation so that fellow users could get a better understanding of your predicament, and provide advice appropriate to your situation? Light Attacks deal a small amount of damage to a single target with the weapon that you have equipped at the time of the attack. With 30% crit you'd hit harder in a short period of time, better for ganking. in Game Mechanics. I do 25 000 dps, but I cant get beyond the invisible limit. Weapon damage. Its effects boost your weapon damage, Stamina Recovery and call a Lesser Aegis to deal Bleed damage to enemies. ESO PvE DPS Penetration Optimization . Potion description: Grants you Major Savagery which gives you 2191 Weapon Critical Rating for [D] seconds. Both give 2191 Critical Rating and you can see in your Character Window that those skills increase your Crit Chance by 10%. I'm also contemplating calculating my surprise attack tooltip, but that would involve much bigger numbers and more time. Perfect Strike (Rank 30): Increases your Weapon Critical by 12%. TL;DR FOR EVERYTHING BELOW THIS This is me calculating what the OP is asking for my PERSONAL NUMBERS. Location: Unhallowed Grave Dungeon. increase armor (resolve) protection defile 1. mountain flower mudcrab chitin nightshade 2. imp stool mudcrab chitin nightshade top If so how? Lets base this on Weapon Damage 100 and Weapon Power 10%. While the tether persists and you remain in range, enemies touching the tether take 2371 Flame , Shock , or 2608 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. I'm gonna start working using my Surprise Attack tooltip, but I wont edit this anymore because this post is already extremely long. Your donations help to support Tamriel Foundry, fund further improvements, and unlock account perks! There are three types of runes: Essence, Potency and Aspect. Alternative would be Briarheart as this set comes with weapons and Jewelry. But it's all up to how you want to play, do you want to play. Maybe you wanna explain me the diffrent between crit chance and critical damage? The perfect version has one additional Weapon Critical bonus, the unique five piece bonus is the exact same on both sets. Maybe you wanna explain me the diffrent between crit chance and critical damage? Penetration vs weapon damage vs crit. Stage one is no problem, now I know the spawn points of the enemies, but if I do not pay attention for one second..than Im a dead little nightblade but I guess, my dps is enough for the arena. In my conclusion, Thief would be the best for me, with Warrior second and Shadow Third. Hi. For example: When i stay in sneak and hit with a heavy attack it either kills them in 1 hit or they are left with 2% health vs not being in sneak and hit with a heavy it does very minimal damage. So without any CP, Mundus, Skills or Gear...a critical strike does 1.5 times the damage of a non critical strike. That adds up to 75% Critical Damage. Khira hasn't shared anything about themselves. - Most skills scale off max stamina/magicka, so, naturely you'll be aiming for 25K or higher. The higher the item level and quality, the more effect it will have. Then I watched a video on YouTube the guy said that for every 100 seconds stamina you get 1 weapon damage I was just wandering if there is any truth to that. I need a second armor set to exchange night mothers gaze if its necessary. If you have a mod that adds heat damage to your weapon, it will ALWAYS deal that heat damage, but the heat PROC might only happen every now and then, based on status chance. The Weapon Crit effect increases the chance of scoring a critical hit with physical attacks for a short time. Overall weapon damage will always do additional damage (i'd go for that because you mainly want to be dishin out the hurt) at later levels you can play around with other things like crit %. A bit I understand more. oder critical damage (hundings rage)? The critical damage on HundingRage are 688, does it means +688 on 72 Hits? This is using the assumption that if you have 50% crit every other attack is going to crit, which obviously isn't true for ESO. I did the arena in normal modus, but you cant learn the mechanics for vet. That adds up to 75% Critical Damage. And sometimes I try it. Edit: Also, because my fake tooltip numbers are a little off, lets just calculate your base weapon damage. As you correctly thought, your Crit Chance is the chance to critically strike. How to calculate DPS? Obviously these are just random numbers. How to Increase. If an ability uses Stamina it will scale with Weapon Damage. Close. Tamriel Foundry is created using content and materials from The Elder Scrolls Online © ZeniMax Online Studios, LLC or its licensors. Warrior Base Weapon Damage Buffed Without Major Savagery In Stealth, Warrior Base Weapon Damage Unbuffed With Major Savagery, Warrior Base Weapon Damage Buffed with Major Savagery, If there was no chance involved, and if at 70% Crit Chance 7/10 Attacks would crit you'd deal 70518 damage, This is with my Crit Chance round up to 70%. on September 6th, 2017 I am currently at 490 GS, so trying to perfect my current build that is based on Unstoppable force. Your Weapon. Replacement for NMG may depend on what other group-buff set your trial lead requires. So without any CP, Mundus, Skills or Gear...a critical strike does 1.5 times the damage of a non critical strike. The amount of damage that you deal with Light Attacks is determined by your Max Magicka or Max Stamina and also by your Spell Damage or Weapon Damage. Do you do even then additional damage or is a crit shot with 0% crit damage the same as a non crit hit? Your can read more here about how we use donations on the About Us page and learn what rewards I'm gonna stay with Shadow though because I like the burst and my crit is decent. (5 items) When you deal Critical Damage, you increase your Weapon Damage by 450 for 10 seconds. I assume that the formula for damage in that case is (1+s) * b, where b is the base weapon damage and s the critical severity. The base value of this Modifier is 150%. I know some of you has the archivement flawless conquerer, but how? Penetration vs weapon damage vs crit. I means if I do 100 hits, 72 are critical, but I dont know how much is it. Skill description Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. Critical Chance and Critical Damage. Granted, I have not used the Defiler set beyond basic testing on the PTS 3.0, so maybe it depends on how much dps it actually contributes to you in a trial environment...but percentage wise, the higher your overall dps, the lower it will be. Hawk Eye (0/2) Increases damage of your Bow attacks by 8% when striking vulnerable targets. This effect can occur once every 4 seconds. (sorry for my bad english, but google translation is worse! (10 second cooldown) The Weapon Crit effect … Factors which increase your Weapon Critical Damage include: The Aggressive Horn morph of War Horn These stats impact the damage of abilities quite a lot and increasing these stats will increase your damage or healing. Press question mark to learn the rest of the keyboard shortcuts, [PS4][NA][DC] Tamriel Hero, Former Emperor, Stormproof. Tips and Notes for Glyph of Weapon Damage????? Hunding's Rage is the correct alternative für NMG is your group already has someone who uses NMG. Critical Charge – Charge to target and attack, dealing guaranteed critical physical damage. its not Critical Damage on Hunding's Rage which is 688, but it increases your Crit Chance by 688. Maybe you have an advice for me and the sequence of my rotation? I am fairly new to this game and i play almost exclusively pve. Or in a poison, it reduces the damage from your target's critical hits (with both magical and physical attacks), while also increasing your chance of critical hits with physical attacks by a lesser degree. I know my little nightlade wants to beat the bosses in maelstrom. :-). Each player has a base Weapon Critical of 10%. I also try to light attack instead of block .. same sad result. Aegis Caller is one of the best Stamina DPS Sets for PVE Builds. I've done some math and found these results. Weapon Damage - This attribute effects the amount of damage you do with ANY skills that use Stamina. I know I am embarrased again as I did in school in the math lesson but you dont know who I am *lol* but how do you come to 219? If it isn't required, then between your two options, I would prefer Hundings. EDIT 4 The Warrior is done! And the weapon damage are +299 (Hunding`Rage) only on inital damage not on damage over time? But only a little bit. Thunderous Volley / Perfected Thunderous Volley : Best option to complete sets that don’t have a bow of their own and to increase our AOE-DOT damage from Endless Hail . Hi. 2 very important factors in any DPS build are Critical Chance and Critical Damage. At 4500 weapon damage you'd have a 30% chance of dealing 7,875 damage. Uppercut – After a short cast time, deals physical damage to an enemy, stunning them for a short duration and knocking … The weapon that you wield into a fight has the biggest impact on your Spell and Weapon Damage values. 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