All mods contain the code in .lua-Files and the mod.txt is used for PAYDAY 2 to detect the mod and to give more information about the mods and their coders. BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. Specify where you would like the mod's project to be placed (i.e. Valve has worked on the upgraded version of Source for years, but it wasn't until Half-Life: Alyx's release that map makers and modders understood just how much work Valve had done to the engine. They will automatically begin downloading. Ninja Reshade – Enhanced Visuals for TAA. Added support for more SQLite database options like :memory: Added ArrayList.BlockSize and ArrayStack.BlockSize, Added IsNativeParamNullVector and IsNativeParamNullString natives, Added IsNullVector and IsNullString natives, Added Call_PushNullVector and Call_PushNullString natives, Added support for CreateItemEntityByName for CS:GO*, Added CS_ItemDefIndexToID and CS_WeaponIDToItemDefIndex natives, Added KeyValues.ExportToString and KeyValues.ExportLength natives, Added a new Handle type FrameIterator for stack frame iteration, Added TranslationPhraseExists & IsTranslatedForLanguage, Removed TFHoliday_SpyVsEngyWar, as it no longer exists, Improved documentation for sm_reserve_type, CharToLower, CharToUpper, RadToDeg*, ArrayList.Resize/ResizeArray* and GetSteamAccountID, Removed reduant () in DebugReport:: outputs*, Changed sm_msay to use MaxPageItems instead of a hardcoded value of 10*, Adjusted rockthevote to use RoundToCeil instead of RoundToFloor to match behavior definition, Added 2 CSGO gamerules netprops to CSGO blocklist, Changed CHalfLife2::GetMapDisplayName to always check for string substitutions*, Updated sm_map behavior to better reflect FindMap/GetMapDisplayName results, Allow Event.FireToClient regardless if broadcasting is enabled, Added missing parameter to DataPack.IsReadable*, Removed gender from nomination changed translation phrase, Function names are now included in cstrike ext signature failures*, Vote actions are ignored if the target is no longer available in basevotes, Updated TF2_IsPlayerInCondition to support new conditions*, Extensions that failed to load are only shown if the extension is required, Various sourcemod include `const` corrections, Add convenience logic for "offset" to Address definitions in GameConf. Lots of stability and code quality improvements. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer. This is a new release for newest CS Source. As such, PC gamers will be now able to mod this latest Half Life VR game. Or rather, it's the story of the story: a … I'm assuming it's not out yet though. stay tuned to the channel as I plan to revisit this map in the near future. No existing scripts would work, but the base of the scripting API is a first-class citizen and would have a much smaller chance of breaking with a game update, as Valve would be maintaining the bulk of it. Added support for compiling on newer toolchains, such as Visual Studio 2015 and 2017 on Windows. Games such as PolyStrike, the Counter-Strike: Global Offensive mashup mod for Dota 2, have been built using this suite of tools. Scroll down until you see the Source SDK Base 2006, 2007, and 2013, both multiplayer and single-player. This repository contains the source code of all mods currently released on payday2.pw. Games such as PolyStrike , the Counter-Strike: Global Offensive mashup mod … payday2.pw Mods. Perhaps the biggest change is … So it's no suprise that CSGO players in particular have been eager to get a better look at Source 2. Longer Days. This mod is named FFYLands because FFYLands is shortened from Fight For Your Life lands. Half-Life 2 CTF [www.hl2ctf.com] Dystopia [www.dystopia-game.com] Pirates, Vikings & Knights II [www.pvkii.com] Hidden: Source [www.hidden-source.com] Gameplay Effects and Changes. Always check on the mod's website before downloading to make sure it works with the current version of the Source SDK and with your operating system. Simplify Logger internals to fix SourceMod from stopping to log, Allow changing to -1/null for attacker and inflictor in OnTakeDamage SDK hook, Fix CompileRegex not actually setting a valid error code, SDKHooks: Reset global hookid when unhooking in SourceHook, Fix BfRead.BytesLeft not being able to be optional, IBinTools: Block loading incompatible interface versions, Fix wrong matchmaking_ds bin path being used in some instances, Fix typo in fallback to "default" maplists section, Fix wrong timeleft calculation after mp_restartgame in CS:S and CS:GO, Fix description for CharToLower and CharToUpper (again), Fix param order in CancelClientMenu documentation, Documentation fixes of methodmap implementation, Fix FormatUserLogText to use GetClientAuthId, Add missing MarkNativeAsOptional for SetAuthIdCookie native, Fix sm_help erroring out if invoked during the connection process, basevotes: Fix buffer size for workshop obtained levels, Fix wrong formatting to "Vote Delay Minutes" when delay above 60s, 64-bit support for CSGO on Linux and macOS, Add more traceray natives (TR_EnumerateEntities, TR_EnumerateEntitiesHull, TR_ClipRayToEntity[Ex], TR_ClipRayHullToEntity[Ex], TR_ClipCurrentRayToEntity[ex]), Allow different values per platform in "Keys" gamedata section, Open menu with matching maps on ambiguous !nominate map_name command, Add Regex.MatchAll native and fix MatchRegex behaviour to match documentation, MySQL: Support multiple result sets in prepared queries, Add CommandIterator methodmap including CommandIterator.Plugin to access registering plugin, Add missing return value documentation for CreateDirectory, Fix Miscellaneous Regressions and undefined behaviours, Update game support for CS:GO, BMS, Empires, NMRiH, Insurgency, PVKII, IOSoccer, ZPS *, Add GlobalForward & PrivateForward methodmaps, Add Sort and SortCustom to ArrayList methodmap, Update TF2_IgnitePlayer to support setting duration of fire, Add templated helper class to promote type-safety for wrapped function calls, Add RequestFrameCallback with optional data parameter, Update sm_ban, sm_kick, & sm_map to display menu when issued without arguments, Pad plugin ID based on the total plugin count in sm plugins list output, Add internationalization to basechat and fix CS:GO colours, Switch CS:GO Clantag set/get to use netprops + offset over sig + offset, Unify map lookup logic across tf2esque engines, Change MultiTargetFilter to a typeset that allows ArrayList, Prevent use of primitive float operation functions, Update MySQL to version 5.5 (support utf8mb4 charset), Increase MAX_NAME_LENGTH to match CS:GO MAX_PLAYER_NAME_LENGTH, Update sample extension params to be sourcehook-friendly, Add a note about FormatTime platform dependence, Fix a HEA memory leak when using break in nested scopes, Fix switch statements' default case not being registered as guaranteed return, Fix crash when indexing an array with a literal array, Fix assert when returning an indeterminate array, Annihilate codepage support and fix compiler startup segfault, Relax name shadowing checks for implicitly prototyped functions, Look in include paths for the default include file, Fix wrong debug codestart of struct variables, Fix register increment/decrement visit in interpreter, Disallow references on indeterminate array arguments, Remove pow10 usage and shim for libc 2.27+ support, Fix incorrect reported file in error message when missing a required semicolon, Don't allow redefining typedefs or typesets, Fix unused stocks getting compiled into the binary, Fix warning when non-stock functions are used by stock functions, Add RTTI metadata and replace debug symbols sections, Copy function debug name onto stack for crash dumps, Fully support basic floating point operations in spshell, Improve compile time by optimizing stgwrite, Optimize compilation for large global arrays, Compiler performance enhancements around symbol handling, Expand the semantics of the RETN instruction (opt-in), Introduce a new method of encoding arrays, JIT off the control-flow graph, rather than instruction stream, Compute static memory requirements of methods, Require a balanced heap state at join points, Move stack checks to the function prologue, Align JIT HALT implementation with Interpreter and Verifier, Remove unused constants like cellbits, charmin, Add a -v/--version command to spshell that displays JIT availability, Add a -z compression level argument to the compiler, Fixed certain sendprops being treated improperly in CS:GO*, Fixed mass renaming (sm_rename @all "Something") behavior, Fixed bug where optional natives would no longer be optional after plugin reloading, Fixed nominations plugins from returning Plugin_Continue in a command callback, Fixed occasions where UTF8 names would be truncated mid-character*, Fixed crash in SQLite extension where SqDatabase tried to access a dead instance of SqDriver, Fixed wrong return type in UserMessageToBfRead*, Fixed issue where OnMapTimeLeftChanged would not get called in CS:GO*, Fixed crash when plugins closed SQL query results handles*, Fixed crash when CloneArray is called on large arrays, Fixed native not bound error with Panel.Style*, Fixed issue where sourcemod would trigger an assert if game isn't bult with RELEASE, Fixed crash when database transaction fails, Fixed incorrect bit size given for vectors with FindDataMapInfo, Fixed AllowClLanguageVar setting being ignored in CS:GO*, Fixed crash when accessing gamerules during mapchange*, Fixed where GetCommandLineParam would always retrieve default value*, Fixed ICommandLine lookup on Linux for Insurgency and DOI*, Fixed KeyValues.SetUInt64 truncating values*, Fixed issue where OnEntityCreated wasn't always called, Fixed CS_GetWeaponPrice returning incorrect weapon prices*, Fixed issue where core config values were not being cached, Fixed OnPlayerRunCmd crashing with invalid CUserCmd ptr, Fixed duplicate plugin loading issue on Windows and MacOS, Added Database.Format, an auto-escaping format native for SQL query creation, Added the ability to configure multiple chat trigger characters, Added config file for basevotes & funvotes. 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