New comments cannot be posted and votes cannot be cast, More posts from the spaceengineers community, This subreddit is about the video game "Space Engineers", a space themed sandbox game with creation tools similar to minecraft which can be best described as: "Shape and Build your own functional Space craft from self-obtained resources", Press J to jump to the feed. It is used to supply Rocket Launchers so that they can be fired; this can only be done through full-size conveyor systems. Do you guys know of any mods that would allow for ships to engage at a longer range (other than manned turrets)? Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Large Ore Detector. I have had fun and good performance with long range moded rails and plasma accelerators (havent tried cannons but should be the same as PA I think). Certain components like Steel Plates are have high integrity, others are weaker such as Interior Plates. Gerald Vincent Bull (March 9, 1928 – March 22, 1990) was a Canadian Later, it'd be nice if everything with (asteroids, ships/stations, and even players) generated a proportionally strong & large spherical gravity field, focused around the center of mass. Long Range Hypersonic Weapon. Trash auto-removal. Space Engineers, Rosa said, has been quite successful, selling over one and a half million copies in just a few years. B*tches love cannons GCX-76 Guncannon. It was developed and published by Czech Republic independent developer Keen Software House.In 2013, the initial developmental release of the game joined the Steam early access program. That said, the next major update is supposed to include an overhaul of the weapons system. Discussion in 'Map Development' started by M0RT, Nov 22, 2009. Engineer Weapons . The maximum possible range of even a modded weapon is the render distance of the world (5000m by default iirc). 2 Cryo Chambers. Would have Automatic, Silenced (Muffled sound), and Elite (Higher rate of fire and damage) variants. I personally use the Railgun mod. I have had fun and good performance with long range moded rails and plasma accelerators (havent tried cannons but should be the same as PA I think). Pretty much all of the weapons mods include weapons that have more than 800m of range. Semi-automatic. Full Atmospheric, Hydrogen and Ion Thrusters (Separate groups). During the following years of active development, Space Engineers sold over one million units. Ahd thats the biggest problem with survival combat. With a maximum speed of 100m/s, a weapon range of 800m isn't totally unreasonable. I have no idea about it's range, Well, you can build a gravity canon or otherwise known as Gauss Gun. I am usually the first to rail on any mention of 'balance' because war is hell - but, this guy is right. IIRC, its range is just about 3 km. Long Range Hypersonic Weapon. That’s fair, we play without the speed cap though, so 800m ends up being pretty close when we usually travel at 1000m/s. Weapons Enabled. Press question mark to learn the rest of the keyboard shortcuts. Task Force: Well rounded fleets of various ship sizes and classes. Another thing is the arbitrary maximum range of weapons. 2 ammo types. Another thing is the arbitrary maximum range of weapons. Something I've wanted to do (especially with camera zoom) is make a sort of "sniper" role ship. For example, a Light Armor Block's integrity can be found usi… Very hard to break, but mass destruction weapons may cripple or destroy the fleet. There’s an energy weapons pack the name of which I forgot, but you can find it easily by sorting “most popular all time” on the steam workshop. The problem with this is that vanilla weapons kind of just fizzle out after going 1 km, which is just way too short for me. I feel like the scale of SE doesn’t match the range of the vanilla weapons. Elevator. The projectiles the Gatling Gun fires causes damage to blocks upon contact. there are some different weapons in the workshop you could use, but here's why you shouldn't: any ability to attack another ship without risk is bad for balance. Pink Bolt is long range, high single target ammo. However, leaving it at max range can provide a handy shield against gravity-propelled player-made weapons. The rifle requires ammunition to fire, but has no need to reload. If you're flying along and suddenly taking damage from some small ship 3km away that you can't see - is that fun for you? So long as the enemy knows why they were overwhelmed and ground into dust, and has an opportunity to learn from that - all power be to thine faction and manpower and building skills. The maximum possible range of even a modded weapon is the render distance of the world (5000m by default iirc). I feel that the config file should allow the recording of a minimum effective range, in additin to the current maximum effective range for a weapons. The problem is Enemy is at 2K away, you fire a torpedo, it goes towards the neemy at 100m/s; its gonna take it 20 seconds to reach the enemy. Determines whether or not weapons will work. Long-Range Hypersonic Weapon The next major strategic weapons capability for long-range precision Dynetics Technical Solutions was selected by Lockheed Martin to be a part of the Long-Range Hypersonic Weapon (LRHW) program will introduce a new class of ultrafast, maneuverable, long-range missiles that can launch from ground platforms. Semi-automatic. Space Engineers. Army weapons developers stay on course with an ambitious Long Range Cannon science and technology program aimed at engineering a low-cost, high-rate-of-fire 1,000-mile ground cannon. With the game out that long, especially one as intricate and creative as a game like Space Engineers, it's no wonder it's gathered quite the modding community.There are a ton of different mods out there, from ones that just change the game aesthetically to ones that … The weapon blocks are for point defense and CQB. Reducing a gravity generator’s range to the dimensions of your build not only saves power, but prevents you from being unnecessarily yeeted away from your ship if you fat-finger X while working in space. If that's your goal... have at. Now add that TOIL that Willemina was talking about and it becomes a must in long range space warfare. Minefields to slow down (and possibly deal damage if nobody pays attention). Killing Floor Left 4 Dead Left 4 Dead 2 StarCraft : … Currently in the game we have 5 primary weapons (Handheld Rifle, Gatling Gun, Gatling Turret, Rocket Launcher, and Rocket Turret), and none of them are particularly distinct from one another. Are you in a PVP engagement, or are you being griefed by someone? All are effective against small grids and for sniping out turrets. level 2. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space … Some times when powered down will need an ore to be mined to restart the Ore Detector. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. 14.5mm Heavy Machineguns / CIWS - simple small grid defence weapons / large grid version with greater ROF than vanilla gatlings, but lower per shot damage. Most effective capital weapons at range are player-built. I feel that the config file should allow the recording of a minimum effective range, in additin to the current maximum effective range for a weapons. From my experience long range mod is of little use on anything except fixed weapons. now, since you likely don't care about my opinion, and i really do try to be helpful, here's an example of a longer range weapon on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=350106127. The Automatic Rifle is a handheld weapon which fires bullets when used. To keep long range weapons balanced I feel like increasing the cost, of them either by size, rate of fire, or damage. For example if I have a giant cannon on my destroyer I want to shoot at something over 800m away, but its a giant cannon that can only be mounted on a large ship. automated turrets cannot return fire after 800 meters, and while it is possible to attack from outside of that range, going over 1km and being able to reliably damage the ship will remove any semblance of challenge to the game. In addition, the kinetic force of the bullets being fired will be applied to your ship (recoil) just as Newton's laws say it will. Retractable Landing Gear. You need gravity generators and either spaceballs or artificial mass blocks for this. Press question mark to learn the rest of the keyboard shortcuts. The V-2 (German: Vergeltungswaffe 2, "Retribution Weapon 2"), with the technical name Aggregat 4 (A4), was the world's first long-range guided ballistic missile.The missile, powered by a liquid-propellant rocket engine, was developed during the Second World War in Germany as a "vengeance weapon" and assigned to attack Allied cities as retaliation for the Allied bombings … Poke and prode with aircraft or long range weaponry. In total as of 2019 … If checked, debris and/or junk will be removed automatically. $\begingroup$ Long range weapons are going to need some sort of self guidance, and really the only feasible thing is going to be missiles (current missile tech already check off all the need-to-dos). That said, the next major update is supposed to include an overhaul of the weapons system. Figure it would be the most accurate to real life unless you went with missiles, and for those I would recommend player created ones. Here is a long range weapon that is absolutely devastating. We have some of those on the ship, I was hoping to get some turrets that can fire out to like 3km. Though it is quite expensive and does not work well with small ships, using gravity based projectile weapons with a warhead or two can have unlimited range, though the accuracy is limited and the projectile can be destroyed. For PA it makes hitting targets at … When attached to a ship and supplied with power, it will display up to 5 ore locations on the player's HUD when they are within range (exactly like the Hand Drill does, but with much greater range). See more ideas about space engineers, engineering, space. Jumpdrives just do their job too well. The game takes place in space, 800m is really close in terms of how far away most ships will be from each other in actual combat. Its the tiny little snipers that fire insta-death explosive rounds 2km that bug me. It's main weapon is a shield piercing gravity accelerator that fires two high explosive slugs. The amount of damage a block can sustain is entirely dependent on it's total integrity of all components that when into it's construction which functions as it's health. Long-Range Precision ... longer-range shots will rely on Space Force satellites and Air Force and Navy ... and those enemy batteries are prime targets for the Army’s own long-range weapons. Best Space Engineers Server Hosting. Easily achieved by mods. I've tried messing around with the "Ammo" and "Weapons" files in \Steam\SteamApps\common\SpaceEngineers\Content\Data, but I haven't been able to accomplish anything outside of making rockets vanish completely. Get that b*tch a cannon. Space Engineers has been available for quite a few years now and been at least semi-popular for all of that time. Otherwise, go as asymmetrical as you can, in warfare, you are in it to win it. Cookies help us deliver our Services. Space Engineers is a voxel-based sandbox game set in space and on planets. Yeah the railguns are great, but for the sake of variety I want more than one type of gun yknow? Space Engineers has been available for quite a few years now and been at least semi-popular for all of that time. If turned off, trying to a fire a weapon will display a warning message. Space Engineers. Those should be realistically removed, or at least increased to match the world size. In PVP, we don't literally kill people and make them go away forever - - unless we grief them and make them rage quit. To keep long range weapons balanced I feel like increasing the cost, of them either by size, rate of fire, or damage. Engineer Weapons . Pistol >A simple, easy to produce means of self defense, replaces the Assault Rifle as the default weapon. If "Cargo Ships" are enabled in Survival mode, these can be found randomly generated in the cargo containers of the various Military ships. Jan 24, 2017 - Explore Zac's board "Space engineers" on Pinterest. During the following years of active development, Space Engineers sold over one million units. If anyone knows of either a mod to get rid of this range cap or the proper lines in the above files to edit, that would be a big help. C&C Red Alert 2 : Yuri Revenge Counter-Strike Counter-Strike : Global Offensive Duke Nukem 3D Garry's Mod. Pistol >A simple, easy to produce means of self defense, replaces the Assault Rifle as the default weapon. Reducing a gravity generator’s range to the dimensions of your build not only saves power, but prevents you from being unnecessarily yeeted away from your ship if you fat-finger X while working in space. By using our Services or clicking I agree, you agree to our use of cookies. Space Engineers provides examples of: Airborne Aircraft Carrier: Any Large Ship with enough atmospheric thrusters to keep it aloft and dockable secondary vehicles counts.Such a design requires a prodigious amount of power though, and is impractical unless one has access to lots of uranium or lets it spend more time recharging on land than it does in the air. If for no other reason it takes the fun out of conflict, and instead of PVP, you end up with 'griefing'. Its exterior and magazine size are based on Heckler & Koch G36 Assault Rifle. 1500m range. I have some ships with grav cannons, I’m looking more for long range turret stuff, we have some long range player built missiles. For example, Increasing the maximum range of cv space only weapons, reducing the rate of fire and increasing the damage, when combined with a minimum range below which these weapons do not damage. A short advanced tutorial video on how to best utilize weapons for maximum combat efficiency in Space Engineers. New comments cannot be posted and votes cannot be cast, More posts from the spaceengineers community, This subreddit is about the video game "Space Engineers", a space themed sandbox game with creation tools similar to minecraft which can be best described as: "Shape and Build your own functional Space craft from self-obtained resources", Looks like you're using new Reddit on an old browser. The Ore Detector is a block in Space Engineers. 2 Gatling Turrets and 8 Gatling Guns. Clicking the left mouse button will fire a short burst, clicking the right mouse button will toggle looking through the sight or firing from the hip. Space Engineers is a voxel-based sandbox game set in space and on planets. For PA it makes hitting targets at 1500-2500 meter alot easier. For example, Increasing the maximum range of cv space only weapons, reducing the rate of fire and increasing the damage, when combined with a minimum range below which these weapons do not damage. Feb 16, 2020 - Explore James Cason's board "Space Engineers Game Ideas" on Pinterest. We have Space Engineers for Steam, and Ark for Xbox/PC crossplay. Login Register. This increases performance within the … Ways to counter: Chip away ships. Later, it'd be nice if everything with (asteroids, ships/stations, and even players) generated a proportionally strong & large spherical gravity field, focused around the center of mass. Inspired by the Guncannon from the Gundam series. Shotgun >A powerful close range pump-action shotgun for repelling boarding parties and hunting Spiders. Long Range Hypersonic Weapon (LRHW) develops an integrated hypersonic prototype launch system to be delivered to an operational Army unit, capable of flying at 5x the speed of sound to provide a timely response to a threat scenario. A couple of missiles can kill the torpedo, or the ship might just jump away. The Space Engineers bring you the decorative blocks pack which you can use for various decorations on your spaceships and space stations. Download and play the latest Weapons skins and mods for Space Engineers. For example if I have a giant cannon on my destroyer I want to shoot at something over 800m away, but its a giant cannon that can only be mounted on a large ship. SurvivalServers is by far the best Space Engineers server host because they offer a wide range of games, a custom control panel, and prices that cannot be beat by anyone. Dorsal Connector and Merge Block. The Automatic Rifle is a tool in Space Engineers. See more ideas about space engineers, spaceship design, spaceship concept. Those should be realistically removed, or at least increased to match the world size. Great for missile defence and meteor interception. Cookies help us deliver our Services. A 200mm missile container is an ammunition item. Vertyco is one of the most unique servers you will join on Discord. Most railgun mods really. http://steamcommunity.com/sharedfiles/filedetails/?id=350106127. If installed on a Small Ship, the range is 50 meters. Blue Bolt is shorter range, moderate AOE damage. However, leaving it at max range can provide a handy shield against gravity-propelled player-made weapons. There’s some decent automated turrets that are powerful and go more than 3 km. With over 600 members and counting we offer both PvP and PvE maps as well as a unique economy that seamlessly integrates with the Discord. They can be countered in a variety of ways, but they will still be the first strike option. Tch a cannon its range is just about 3 km weapons that more! Do ( especially with camera zoom ) is make a sort of sniper! Was a Canadian long range space warfare a must in long range space.! Powerful heavy gatling cannon II self Propelled gravity Gun is a long range weapons. Engineers Server Hosting Well rounded fleets of various ship sizes and classes long range Mod of! 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